The Problem: Making buildings properly occlude (hide) each other in 3D space is deceptively complex.
You need perfect depth sorting, frustum culling, and handling edge cases like camera-inside-buildings.
Colin's original: ~100 hours of work. This demo: Generated in 4 minutes by Berrry Computer 🍓
Colin spent ~100 hours perfecting this effect in Apple Maps style.
You're playing with a demo that took Berrry Computer just 4 minutes to generate!